Home » Honkai Star Rail: Game Guide » All Honkai Light Cones: Star Rail

In Honkai: Star Rail, the light cone is used as a weapon. List of types Honkai light cone: Star Rail can be found here, along with instructions for use and how to obtain them.

All light cones in Honkai: Star Rail

| 5 star light cone

Light cone Rarity Destiny Effect
Night Train Over the Milky Way 5 ★ Knowledge Every time there is an enemy in battle, it will increase the equipped player's ATK 8%, up to 5 stacks. When an enemy has their Weakness broken, the equipped player's damage will increase Present in several = 24%, maintain 1 set.
In the Dark Night 5 ★ Hunting Increase Present in several = 12% The equipped person's Rage Rate. When the equipped user's Battle Speed ​​reaches 100 or more, every time it exceeds 10 points will increase 6% Normal Attack and Combat Skill damage, also increased 8% Extreme Skill's Smash Damage, this effect can stack 8 times.
Irreplaceable Items 5 ★ Destroy Increase Present in several = 20% Attack of the equipped person. After the equipped person kills an enemy or is attacked, HP will be restored with 6% The equipped person's ATK, also the damage dealt increases Present in several = 20%, maintain until the end of your next round. This effect cannot be stacked, only active once per round.
The War Hasn't Ended 5 ★ Harmony Increase 8% the equipment's mana regeneration efficiency, and also restores 1 Battle Skill to the target who is casting our side's Ultimate Skill. Each time you cast the Ultimate Skill 2 times, this effect will activate 1 time. After the equipped player casts a Combat Skill, the damage dealt by our other enemy's target in the next action increases. Present in several = 30%, maintain 1 set.
In the Name of the World 5 ★ Nothingness Increases the damage the equipped person deals to enemies under Bad Effects Present in several = 20%. When the equipped person casts a Combat Skill, the Effect Accuracy of this attack of the equipped person increases Present in several = 20%, Attack increased Present in several = 20%.
Moment of Victory 5 ★ Protection Increase Present in several = 24% Equipper's Defense, increased Present in several = 20% Effect Accuracy, also increases the probability of self being attacked. After the equipped person is attacked, Defense will increase Present in several = 24%, maintain until the end of his inning.
Before Dawn 5 ★ Knowledge Increase Present in several = 32% The equipped Striker's Attack Damage. Increase Present in several = 20% damage inflicted by the equipped person's Combat Skill and Ultimate Skill. After the equipped person casts a Combat Skill or Ultimate Skill, the "Dream Body" effect is applied. When using Enhanced Attack, consumes "Dream Body", increasing Present in several = 48% damage inflicted by enhanced attacks.
Soft Sleep 5 ★ Hunting Increase Present in several = 32% The equipped Striker's Attack Damage. When Normal Attack or Combat Skill damage has not yet created Strike, will cause your own Attack Rate to increase Present in several = 40%, maintain 1 set. This effect can be activated once every 3 rounds.
Time Doesn't Stop 5 ★ rich Increases the HP Limit of the equipped person Present in several = 12%, the amount of treatment increases Present in several = 12%. When the equiper provides healing to our target, the amount of healing will be recorded. After any target of our side attacks, will base Present in several = 50% healing amount is recorded, dealing additional damage to 1 randomly attacked enemy based on the equipped person's attribute. This damage is not affected by other buffs, each round can be summed up to 1 time.
Aeon's Fall 5 ★ Destroy When the equipped person attacks, will increase 8% That person's Attack in the current battle, this effect stacks up to 4 floors. After the equipped person breaks the enemy's weak point, the damage dealt increases Present in several = 12%, maintain 2 set.
Journey on the Sea of ​​Stars 5 ★ Hunting Causes the equipped person's Rage Rate to increase 8%, Rate of Strike that the equipped person deals to an enemy with a percentage of HP from Present in several = 50% and below increase 8%. After the equipped person kills an enemy, Attack increases Present in several = 20%, maintain 3 set.
Memory Material 5 ★ Protection Causes the equipped person's Effect Resistance to increase 8%, after the equipped person is attacked, if you do not have a shield, you will receive 1 shield equal to Present in several = 16% Limits HP of the equipped person, lasts 2 rounds. This effect can only be activated once every 3 rounds. If the equipped person already has a shield, it will reduce their own damage Present in several = 12%.

 

| 4 star light cone

Light cone Rarity Destiny Effect
Post-Surgical Talk 4 ★ rich Increases the mana regeneration efficiency of the equipped person 8%, at the same time, the amount of healing when casting Ultimate Skill increases Present in several = 12%.
Good night 4 ★ Nothingness Every time an enemy receives 1 Bad Effect, the damage the equipped person deals to that enemy will increase Present in several = 12%, maximum stacking 3 times. This effect also applies to sustained damage.
The first day 4 ★ Protection The equipped person's Defense is increased Present in several = 16%. After entering combat, our entire faction's Damage Resistance increases 8%. Skills of the same type will not have duplicate effects.
The Only Silence 4 ★ Hunting The equipped person's attack increased Present in several = 16%. When there are 2 or less enemies in battle, the equipped player's Rage Rate increases Present in several = 12%.
Shape In Memory 4 ★ Harmony Causes the equipped person's Smash Attack to increase Present in several = 24%. After the equipped player attacks, restores 4 more Mana, this effect cannot be repeated for 1 round.
Welcoming Band of Moles 4 ★ Destroy After the equipped person casts a Normal Attack, Combat Skill, or Ultimate Skill on an enemy, they will receive 1 layer of "Teasing" in turn. Each floor causes the equipped person's ATK to increase Present in several = 12%.
My Birth 4 ★ Knowledge Increase Present in several = 24% damage dealt by the equipped person's Boost Attack. If this enemy's current HP is below Present in several = 50% Limit that person's HP, the damage of Boosted Attack will increase Present in several = 16%.
Same Mood 4 ★ rich Increase Present in several = 10% The equipment's healing amount, and when using Combat Skill, all of our factions will recover 2 Mana.
Prey's Eyesight 4 ★ Nothingness Increase Present in several = 20% Precise Effect for the equipped person, also the sustained damage dealt will increase Present in several = 24%.
Landau's Choice 4 ★ Protection Increases the odds of the equipped person being attacked, while the damage taken will decrease Present in several = 16%.
Commentary Sword 4 ★ Hunting When the equipped person hits the same enemy multiple times, the damage dealt each time will increase 8%, up to 5 stacks. When the target changes, the current buff effect will be removed immediately.
Planet Meeting Point 4 ★ Harmony After entering combat, when all of our factions deal damage of the same attribute as the equipped one, the damage dealt will increase. Present in several = 12%.
Secret Vow 4 ★ Destroy Increase Present in several = 20% The damage dealt to the equipped person, also increases Present in several = 20% damage dealt to enemies whose current HP percentage is higher than the equipper's current HP percentage.
Don't Let the World Get Cold 4 ★ Knowledge Causes the equipped person to instantly recover when entering battle 20 Points of Energy, also increases the damage of the Ultimate Skill that person deals Present in several = 24%.
Woah! Stroll Time 4 ★ Destroy Increase Present in several = 10% The equipped person's Attack, the damage dealt to the target in Burning or Bleeding status increases Present in several = 20%. This effect also applies to sustained damage.
The Right Breakfast 4 ★ Knowledge Causes damage dealt by the equipped person to increase Present in several = 12%. Every time an enemy is killed, the equipped player's ATK increases 4%, up to 4 times stacking.
The Warm Night Will Be Gone 4 ★ rich Increases the HP Limit of the equipped person Present in several = 20%. After casting Normal Attack or Combat Skill, heals all sides for HP equal to 2% HP Limit of each person.
See you again 4 ★ Nothingness After the equipped person casts a Normal Attack or a Combat Skill, deals 1 random enemy hit an amount of damage equal to Present in several = 40% Own Attack.
It is me 4 ★ Protection Causes the equipped person's Defense to increase Present in several = 12%. Increases the damage dealt when the equipped person casts Ultimate Skill, the same value increases Present in several = 50% The equipped player's Defense, this effect only applies once per enemy.
U Dark Returns 4 ★ Hunting Causes the equipped person's Rage Rate to increase Present in several = 12%. After the violence there Present in several = 12% Fixed probability of dispelling 1 existing buff of the attacked enemy, this effect can only be activated once per attack.
Carved Moonlight 4 ★ Harmony At the start of battle and when the equipped player starts a round, there is a random effect that takes effect. This effect, when in effect, will replace the previous effect and not be the same as the previous one. Effects include: Increase Present in several = 10% Attack of all our faction; Increase Present in several = 12% Attack Damage of all our factions; Increase 6% the Energy recovery efficiency of all our factions. Effects of the same type cannot be stacked, when the equipped person is in a state of being unable to fight, they will be removed.
No Shelter 4 ★ Destroy Increase Present in several = 20% Attack of the equipped person. When the equipped person kills an enemy, it restores HP equal to Present in several = 12% Own Attack.
Today Is Peaceful Day 4 ★ Knowledge After entering combat, based on the equipped person's Energy limit to increase the damage the equipped person deals: Each point of Mana increases Present in several = 0.2%, max count 160 point.
Spring Water Appears 4 ★ Hunting After entering combat, increase 8% equipped player's speed, damage dealt is increased by 12%. After the equipped player takes damage, this effect will be invalidated, at the end of the next round, this effect will be restored.
Lasting Memories 4 ★ Nothingness Increase Present in several = 16% Attack of the equipped Striker, damage dealt to enemies in Electric Shock or Corrosion is increased by 16%, this effect also applies to sustained damage.
Let's Follow Up! 4 ★ Hunting Increase Present in several = 24% the equipped player's normal attack damage and Combat Skill, when the current mana of the equipped person is equal to the mana limit, this effect is increased by 24%.
Under the Blue Sky 4 ★ Destroy Causes the equipped person's ATK to increase Present in several = 16%, after the equipped player kills an enemy, the Attack Rate increases by 12%, lasting 3 rounds.
Exchange Rates 4 ★ rich At the start of the equipped player's round, restores 8 Mana to another random enemy target whose current Mana is below Present in several = 50%.
We Are Underground Fire 4 ★ Protection At the beginning of the battle, the damage taken by all sides will be reduced 8%, maintain 5 sets. Also restores HP to all of us equal to 30% of each player's missing HP.
Dance! Dance! Dance! 4 ★ Harmony After the equipped user casts the Ultimate Skill, our entire faction will prioritize action Present in several = 16%.
Past Future 4 ★ Harmony After the equipped player casts a Combat Skill, increases the damage dealt by our other enemy's target in the next action. Present in several = 16%, maintain 1 sets.
Genius's Rest 4 ★ Knowledge Causes the equipped person's ATK to increase Present in several = 16%, after the equipped player kills an enemy, Attack Damage is increased by 24%, lasting 3 rounds.
Determination Like Sparkling Sweat 4 ★ Nothingness When the equipped player hits an enemy target, if the target is not in Defeat state, there will be Present in several = 60% base probability of causing the enemy to fall into Defeat mode. Enemies in the Defeat state will decrease their Defense by 12%, lasting 1 round.
Just in Time 4 ★ rich The equipped user's Effect Resistance increased Present in several = 16%, and also increases the equipment's healing amount, increasing the value by 33% of Effect Resistance, up to a maximum of 15% increase in healing.
Space Market Trends 4 ★ Protection Causes the equipped person's Defense to increase Present in several = 16%. After the equipped player is attacked, there is a 100% base chance of causing the enemy to go into Burning state, dealing continuous damage equal to 40% of the equipped player's DEF for 2 rounds.

 

| 3 star light cone

Light cone Rarity Destiny Effect
Arrow 3 ★ Hunting At the start of battle, the equipped user's Rage Rate will increase Present in several = 12%, maintain 3 set.
Cornucopia 3 ★ rich
When the equipped person casts Combat Skill and Ultimate Skill, the amount of Healing increases Present in several = 12%.
The sky falling down 3 ★ Destroy Causes the damage dealt when the equipped person casts Normal Attack and Combat Skill to increase Present in several = 16%.
Amber 3 ★ Protection Causes the equipped person's Defense to increase Present in several = 16%. When the equipped person's current HP is below 50% of their own HP Limit, their Defense will increase by Present in several = 16%.
Stillness 3 ★ Nothingness At the start of battle will increase the equiper's Effect Accuracy Present in several = 20%, maintain 3 set.
Chorus 3 ★ Harmony After entering combat, increase the ATK of all our factions 8%. Skills of the same type will not have duplicate effects.
Archives 3 ★ Knowledge Increases the damage dealt when the equipped person casts Ultimate Skill Present in several = 24%.
Arrow Shoot 3 ★ Hunting After the equipped person kills an enemy, ATK increases Present in several = 24%, maintain 3 set.
Sweet Fruit 3 ★ rich At the start of the battle, it will heal all of our factions 6 Energy point.
Dilapidated 3 ★ Destroy Increases the damage the equipped person deals to enemies with current HP above 50% increased Present in several = 20%.
Defense 3 ★ Protection When the equipped user casts the Ultimate Skill, HP restores the same Present in several = 18% Your HP Limit.
Spiral 3 ★ Nothingness Increase Present in several = 24% the damage the equipped person deals to enemies in the Slow state.
Reincarnation 3 ★ Harmony After the equipped person is attacked or attacked, it will heal again 4 Mana points, this effect cannot be activated duplicated for 1 round.
Soul Key 3 ★ Knowledge After the equipped person casts a Combat Skill, it will recover more 8 Mana points, this effect cannot be activated duplicated for 1 round.
Countervailing 3 ★ Hunting
After the equipped person kills an enemy, Speed ​​increases Present in several = 10%, maintain 2 set.
Multiply 3 ★ rich After attacking normally will make the equipped person Action Priority Present in several = 12% for the next action.
Destroy all 3 ★ Destroy When the equipped person's current HP is below Present in several = 80% Limit your own HP, Attack Rate will increase Present in several = 16%.
Extend 3 ★ Protection When the equipped person breaks the enemy's weak point, restores HP equal to Present in several = 12% Your HP Limit.
Hidden Shadows 3 ★ Nothingness After casting Battle Skill, will cause the equipped player's next basic attack to deal damage to the enemy equal to Present in several = 60% Own Attack.
Harmony 3 ★ Harmony When entering combat, the Speed ​​of all our factions increases 12, maintain 1 set.
Intellectual 3 ★ Knowledge When the equipped person casts Ultimate Skill, Attack will increase Present in several = 24%, maintain 2 set.

Guide Honkai Light Cone: Star Rail

| What is a light cone?

The light cone is equivalent to Weapons in Honkai: Star Rail. You can equip your character with a Light Cone to make them stronger. But note that only characters with the right Destiny can activate the light cone's passive ability.

Explanation of Light Cone's passive activation

Characters equipped with the Light Hat of another Destiny will still receive it stat rewards of the light cone, but will not be able to activate the passive ability.

To use the full potential of the Cone of Light, it is best to pair it with a character with Destiny.

| Light Cone Guide by Rarity

Light Cone Rarity
★ ★ ★ ★ ★ ★ ★ ★ ★ ★★★

 

| Guide to the Light Cone of Destiny

Sort by Fate
Destroy Hunting Knowledge Harmony
Nothingness Protection rich

How to get the Hat of Light in Honkai: Star Rail

| Roll from Warp Banners

You can get the Light Cone by using Star Rail Passes to shoot any Warp Banner, but note that the 5-Star Cone of Light cannot be obtained from the Character Event Banner.

| Buy from various stores

You can buy Light Cones in Honkai: Star Rail stores. A 5-Star Light Cone can be purchased for 600 Undying Starlights at the Warp exchange. The 4-star light cone can also be purchased from the Forgotten Lobby and Herta's shop.

| Conquer the weekly boss

Boss Echo of War Every week there is a chance to drop a 4-star Light Cone.

Related Instructions

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